Posts

April 27 / Neon Nemesis
April 26 / Neon Nemesis
Getting started. For the past few weeks, the team has been busy moving into our beautiful basement studio, getting to know each other, and getting a grip on what our game will be when we finish it in early June. The day-to-day work has consisted of designing the various aspects of our game and prototyping mechanics, art, and sounds and seeing what works as we want it to work.